Monday, December 3, 2012

Legendary Evil Dragon

Long waited the Legendary Evil Dragon, Dark elemented and known to have the most fierceness out of all Legendaries.
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Adept (15 Stamina):

Minions:
Lil' Black Dragon ATK 819 per 3 TURNS
Amethyst Carbuncle ATK 1780 per 2 TURNS
Black Knight ATK 675 per 3 TURNS
Bloody Devil ATK 916 per 1 TURN

Boss:
Helheim ATK 2748 per 2 TURNS

Even Adept level can be tough to handle if you are not careful enough. A good recommendation would be a x2 Multiplier (any element) with a damage reduction as another leader; doesn't necessary has to be -50%; or a 5 Star Healer as another leader if any of your friends has one. On the safe side, you might want to have around 6000 HP.
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Expert (25 Stamina):
Minions:

Lil' Black Dragon ATK 1770 per 3 TURNS
Amethyst Carbuncle ATK 1985 per 2 TURNS
Black Knight ATK 2486 per 2 TURNS
Bloody Devil ATK 1708 per 1 TURN

Mystic Dark Knight (rare encounter) ATK 6720(?) per 3 TURNS

Minibosses:
Devil Dragon (Round 5) HP 54000 ATK 1280 per 3 TURNS
Succubus x2 (Round 9) HP 14700 ATK 1170 per 2 TURNS
Lilith (Round 9) HP 80693 ATK 2112 per 2 TURNS

Boss:
Helheim HP 194786 ATK 5125 per 2 TURNS

I'll make this short since the strategy, as you all might know, are repetitive.

Strategy #1: 50% Dark Damage Reduction (Recommended)
Chaos Devil Dragon (Leader #1)
Any subs (Light preferable if you saved some Harpies or Holy Dragon from the previous Legendary Dungeon)
Any x2 Multiplier that helps your subs (Leader #2)

Strategy #2: Pure color Stack Multiplier
Just have the whole team the same color and have a x2 for both leaders. Make sure your damage is around 3000. You will have to take him out in 4-6 turns since you might not be able to recover in time.

Strategy #3: Any 5 Star healer with Regen + x2 Multiplier (Recommended)
Self explanatory. You heal around 3500 HP per 2 turns when Helheim hits 5125. On top of that, your healer will have skill to recover your HP. Siren is recommended since she can make you some Heart Gems.
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Master (50 Stamina):
Minions:
Black Knight HP ~26000 ATK 5370 per 2 TURNS DEF 270
Bloody Devil HP ~19000 ATK 3690 per 1 TURN DEF 1400
Mystic Dark Knight ATK 6720 per 3 TURNS

Minibosses:
Devil Dragon (Round 5) HP ~54000 ATK 3600 per 3 TURNS DEF 450
Lilith x2 (Round 9) HP ~170000 ATK 5940 per 2 TURNS DEF 240

Boss:
Helheim HP 454650 ATK 11070 per 2 TURNS DEF 620

Similar strategy to Legendary Mech Dragon Master level:
Strategy #1: 50% Dark Damage Reduction + Siren the Enchantress (max skilled) (Recommended)
Chaos Devil Dragon (Leader #1)
Light / high damage subs (5 Star 20000 damage to all Dragons recommended)
Rainbow Keeper
Siren the Enchantress

You will probably need some really high damage subs strategy. Devils will be again a really bad pain in the butt. On top of that, the risk is most of you probably do not have a Mystic Light Knight to get yourself some light gems, so having a light sub team will be also really difficult. Recommended mixed subs would be two Harpie devils max leveled + rainbow keeper.

Strategy #2: 75% Dark Damage Reduction (Recommended)
Chaos Devil Dragon (Leader #1 & #2)
Light / high damage subs (5 Star 20000 damage to all Dragons recommended)
Rainbow Keeper
Any 1 Healer

This will keep yourself healed up while doing some slow crawling damage to the minions. A healer might be needed to be in your team to provide some recovery.

One thing why I put Rainbow Keeper in is because he has high status and given a bad situation, last resort you have Rainbow Keeper's skill to reduce an extra 50% damage for 3 turns whenever you need it. That reminds me to give out a tip about when to use his skill specifically - when his hit turn is left at 1. Reason being is that, Helhelm hits every 2 turns, so using Rainbow Keeper's skill at 1 turn left will help you reduce two of his hits; on the other hand, using his skill at 2 turns left will only help you reduce one hit.

Strategy #3 4x Light (NOT Recommended)
Sundragon (Leader #1 & #2)
Lightning Holy Dragon
Verche (high end)
Echidna
Valkyrie

The most unique light team. Definitely can kill Helheim in 4-5 turns providing that Echidna's skill is used. Simple but risky.
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Again, above all of the strategies mentioned, there are of course some mix and match that you can create yourself. And don't forget the tips I posted in Legendary Mech Dragon post - Recharge with one monster left in screen including Round 5, kill one Miniboss in Round 9 first and recharge your skill.

Good luck hunting!

Plan:
Today: Emerald Dungeon! Got some Pengdras ready for them!
Tuesday/Wednesday: Legendary Mech / Evil Dragon Master to get some good feeds

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